Main Weapons

Main weapons are the starting weapons in Glyphica and play a central role in gameplay. When you type a word displayed above an enemy, the main weapon locks onto that enemy as its target. Each main weapon has unique effects and mechanics, requiring different strategies to use effectively.

While some main weapons emphasize typing speed (WPM), others demand a more tactical approach. Like other weapons in the game, main weapons can be upgraded and evolved, enhancing their abilities and effectiveness as you progress.

List of Main Weapons

RepeaterHeat RayBarrageSplatter ShotOvermindWildcard

Repeater

Tags: Kinetic, Main
Devastating weapon that fires a number of bullets in short bursts.

Evolutions

Name
Description
Frost Fang Effects:
Cold Damage: +10
Freeze Chance: 3%

Affects base damage and affected by Cold damage modifiers.
Frost Fang II Effects:
Cold Damage: +20
Kinetic Damage: -10

Affects base damage.
Ricochet Effects:
Projectile Chain: 3

Repeater projectiles ricochet to random nearby targets, dealing 50% damage on hits after the first one.
Ricochet II Effects:
Projectile Chain: +2
Shotgun Effects:
Projectile Count: +5
Projectile Spread: +400%
Kinetic Damage: -10

Repeater now fires a cluster of weaker projectiles with a large spread. Damage modifier affects base damage.
Shotgun II Effects:
Projectile Count: +5
Projectile Spread: +100%
Exploding Bullets Effects:
Explosive Damage: +10
Kinetic Damage: -10

Affects base damage. Repeater now uses explosive munitions that deal explosive damage in a small radius.
Exploding Bullets II Effects:
Explosive Damage: +15
Kinetic Damage: -10

The base explosion range for Repeater bullets is slightly increased.

Upgrades

Name
Description
Amplified Learning Evolution: +10 Kills
Battle Data Evolution: +20 Kills
Adept Tutelage Evolution: +30 Kills
Full Metal Jacket Damage: +10%
Armor-Piercing Upgrade Damage: +20%
Penetrator Enhancement Damage: +30%
Advanced Targeting Crit Chance: +1%
Crit Damage: +50%
Precision Guidance System Crit Chance: +2%
Crit Damage: +100%
Eagle Eye Integration Crit Chance: +3%
Crit Damage: +200%
Payload Increase Range: +25%

Heat Ray

Tags: Heat, Main, D.O.T.
Fires a constant beam of incredibly accurate concentrated light that does damage over time.

Evolutions

Name
Description
Ice Beam Effects:
Heat Damage: -15
Cold Damage: +15
Freeze Chance: 8%

Affects base damage. Heat Ray damage type will become Cold and have a increased chance to inflict Freeze.
Ice Beam II Effects:
Cold Damage: +10

Affects base damage.
Reflection Heat Ray now passes through enemies and reflects 2x off screen edge.
Reflection II Heat Ray now reflects 4x off screen edge.
Double-Bladed Another beam fires in the opposite direction. All evolutions and upgrades apply to both beams.
Blaster Effects:
Rate of Fire: +500%

Heat Ray now fires an independent, multi-hit laser projectile instead of a constant beam, that still counts as a D.O.T. weapon.
Blaster II Effects:
Projectile Length: +100%
Damage: +40%
Solar Tap Global Effect:
All Heat Effects/Weapons:
Status Effect Chance: +20%

Upgrades

Name
Description
Fusion Core Evolution: +10 Kills
Primordial Flame Evolution: +20 Kills
Apocalyptic Inferno Evolution: +30 Kills
Ferocious Flame Damage: +10%
Intense Heat Damage: +20%
Cataclysmic Burst Damage: +30%
Convergence Beam Thickness: +20%
(Range)
Radiance Beam Thickness: +40%
(Range)
Beamforge Beam Thickness: +60%
(Range)
Rapid Ignition Rate of Fire: +10%
Blazing Speed Rate of Fire: +20%
Infernal Surge Rate of Fire: +30%

Barrage

Tags: Explosive, Main
Fires a volley of explosive rockets at a target and its surroundings. Recharges over time.

Evolutions

Name
Description
Rocket Array Barrage will now fire 3 - 6 missiles per ammo bar instead of 2 - 5.
Rocket Array II Barrage will now fire 4 - 7 missiles per ammo bar instead of 3 - 6.
Seismic Munition Missiles embed themselves into the ground instead of detonating and generate explosive pulses for the next few seconds.
Seismic Munition II Seismic Munition Pulses:
Range: +25%
Duration: +25%
Resupply Supply pickups will now spawn. Activating these pickups will fully reload your main weapon and give a 30% damage boost to the next shot.
Resupply II Supply pickups now also award 30% explosion range boost to the next shot.
Total Saturation Global Effect:
All Explosive Effects/Weapons:
Damage: +15%

Upgrades

Name
Description
Supreme Barrage Evolution: +10
Ultimate Siege Evolution: +20
Apocalyptic Volley Evolution: +30
Impact Burst Damage: +10%
Devastation Strike Damage: +20%
Cataclysmic Blast Damage: +30%
Extended Reach Range: +10%
Long-Range Payload Range: +20%
Wide-Angle Assault Range: +30%
Swift Reload Reload Speed: +10%
(Rate of Fire)
Rapid Resupply Reload Speed: +20%
(Rate of Fire)
Quick Recharge Reload Speed: +30%
(Rate of Fire)

Splatter Shot

Tags: Chemical, Main, D.O.T.
Fire globs of goo at your opponents to cripple and damage them.

Evolutions

Name
Description
Slime Bubble Slime Bubble pickups spawn within Splatter Zones.

When activated, Slime Bubbles burst, dealing damage in a small radius and creating additional Splatter Zones.
Slime Bubble II Increased occurence of Slime Bubbles.

Slime bubbles have a 50% chance of automatically bursting when it expires.
Infestation Splatter Shot Effects:
Status Effect Chance: +5%

Global Effects:
Status Effect Damage: +30%
Infestation II Enemies killed by Status Effects explode into Splatter Zones.
Lava Effects:
Chemical Damage: -100%
Heat Damage: +40

Affects base damage. Splatter Shot damage type will become Heat.
Lava II Effects:
Heat Damage: +20

Affects base damage.
Virulence Splatter Zone Effects:
Duration: -50%

Splatter Zones slowly grow larger over time.
Chemical Catalyst Global Effect:
All Chemical Effects/Weapons:
Duration: +50%

Upgrades

Name
Description
Toxic Efficiency Evolution: +10
Hazard Mastery Evolution: +20
Plaguebringer Evolution: +30
Toxic Splash Damage: +10%
Venom Burst Damage: +20%
Doom Cloud Damage: +30%
Lingering Vapors Range: 10%
Neurotoxin Drift Range: 20%
Stratosphere Leak Range: 30%
Slow Dissipation Duration: 10%
Extended Half-Life Duration: 20%
Endless Fallout Duration: 30%

Overmind

Tags: Electric, Drone, Main
Command an assortment of drones to rain devastation on your foes.

Evolutions

Name
Description
Syncronize Every kill with Overmind has a 30% chance to add +1 kill to a random Drone Weapon's Evolution progress.
Syncronize II Chance to add +1 kill to a random Drone Weapon's Evolution progress increased to 50%.
Shock Spire Every 3 enemies targeted simultaneously spawns a Shock Spire between them.

Shock Spires emit periodic electrical pulses that traverses the entire screen and deal Electric damage.
Shock Spire II Effects:
Shock Spires:
Damage: +30%
Duration: +30%
Burning Ones Typing words charges up a meter that spawns explosive Drones when full.

Drones home in on enemies and explode on contact, dealing Explosive damage in a small radius.
Burning Ones II Effects:
Burning Ones: 5
Explosive Damage: 5
Explosion Range: +20
Null Field Enemies targeted by Overmind are slowed and take 50% damage from other Electric effects and weapons.
Null Field II Enemies targeted by Overmind are also affected by Static while targeted.

Upgrades

Name
Description
Overcharge Damage: +10%
Shock Spines Damage: +20%
Stormcall Damage: +30%
Skitterstep Speed: +10%
Haste Matrix Speed: +20%
Blitzform Speed: +30%
Overbrood Drone Count: +1
Progenation Drone Count: +2
Farad Field Range: +10%
Hyperarc Range: +20%
Stormchain Range: +30%
Twitchfire Rate of Fire: +10%
Jolt Nest Rate of Fire: +20%
Sparkstorm Rate of Fire: +30%

Wildcard

Tags: Kinetic, Heat, Cold, Electric, Main
Your next shot is randomly selected from four possible weapons, so fire carefully.

Evolutions

Name
Description
Winter Wildcard will no longer fire Heat projectiles.

Global Effect:
All Cold Effects/Weapons:
Damage: +30%
Winter II Global Effect:
All Cold Effects/Weapons:
Damage: +50%
Warmth Wildcard will no longer fire Cold projectiles.

Global Effect:
All Heat Effects/Weapons:
Damage: +30%
Warmth II Global Effect:
All Heat Effects/Weapons:
Damage: +50%
Repulsor Wildcard will no longer fire Kinetic projectiles.

Global Effect:
All Electric Effects/Weapons:
Damage: +30%
Repulsor II Global Effect:
All Electric Effects/Weapons:
Damage: +50%
Diamond Wildcard will no longer fire Electric projectiles.

Global Effect:
All Kinetic Effects/Weapons:
Damage: +30%
Diamond II Global Effect:
All Kinetic Effects/Weapons:
Damage: +50%
Fragmentation When Kinetic projectiles hit Heat Orbs, trigger Heat explosions.

When Kinetic projectiles hit enemies Frozen by Cold projectiles, trigger Cold explosions.
Fragmentation II When Kinetic projectiles hit enemies, trigger Kinetic explosions.
Conduit Within range of Electric projectiles, Heat Orbs and enemies Frozen by Cold projectiles will deal Electric damage to enemies near them.
Conduit II Heat Orbs and enemies Frozen by Cold projectiles will always deal Electric damage to enemies near them.
Pestilence Wildcard:
All Status Effects:
Chance: +5%
Pestilence Global Effect:
All Status Effects:
Damage: +50%

Upgrades

Name
Description
Adaptive Cycle Evolution: +10
State Advance Evolution: +20
Overtier Evolution: +30
Wild Output Damage: +10%
Chaos Amplifier Damage: +20%
Entropy Damage: +30%
Fluxfire Rate of Fire: +10%
Chaos Cascade Rate of Fire: +20%
Instability Rate of Fire: +30%
Scatterline Range: +10%
Path Divergence Range: +20%
Stochastic Trajectory Range: +30%

Level-Up Weapons

Level-up weapons are obtained during a run as you level up. Once selected, the weapon is added to your arsenal. Each weapon has a unique activation method, but most can be triggered through typing and targeting with the main weapon.

A maximum of four weapons can be obtained this way. Once a weapon is added to your arsenal, its upgrades become available in the level-up upgrade pool, allowing you to enhance its abilities as you progress.

List of Level-Up Weapons

SpectreSentryTesla MineOscillatorMeteorHunterChopperMinefieldBlade TrapOrbiterGuardian

Spectre

Tags: Kinetic, Drone
Completing words containing the glyphs a, e, o spawns fast melee drones equivalent to number of the above matched.

Evolutions

Name
Description
Supercharged Every 20th Spectre spawned is a SUPER Spectre.

Super Spectres:
+100% Damage
+50% Duration
+50% Speed
Self Destruct Effects:
Explosive Damage: +50

When Spectre expires, it self-destructs, dealing Explosive Damage. Affects base damage and affected by Explosive damage modifiers.
Self Destruct II Effects:
Explosive Damage: +50
Range: +30%

Affects base damage.
Volatile Fuel Effects:
Speed: +50%
Volatile Fuel II Effects:
Speed: 50%
Duration: -25%
Stalking Algorithms Global Effect:
All Drone Effects/Weapons:
Speed: +35%

Upgrades

Name
Description
Ghostly Learnings Evolution: +10 Kills
Spectral Expertise Evolution: +20 Kills
Phantasmagoria Evolution: +30 Kills
Swarm Tactics Damage: +10%
Coordinated Assault Damage: +20%
Hive Mind Strategy Damage: +30%
Ricodium Batteries Duration: +10%
Energized Cells Duration: +20%
Power Core Overcharge Duration: +30%
Self-Assembly Completing a word above 7 glyphs in length spawns an additional Spectre.

Sentry

Tags: Heat, Turret
Deploy an automated turret that fires at any enemy that comes within range.

Evolutions

Name
Description
Defense Grid Effects:
Turret: +1
Solid Core Effects:
Kinetic Damage: +30
Heat Damage: -30

Sentry now inflicts Kinetic Damage instead of Heat Damage and is considered a Kinetic Weapon.
Solid Core II Effects:
Kinetic Damage: +20

Global Effect:
All Kinetic Effects/Weapons:
Damage: +20%
Watcher Supreme Global Effect:
All Turret Effects/Weapons:
Range: +50%
Emergency Protocol Whenever a Shield Powerup is destroyed, Sentry will enter Emergency Protocol mode for 10 seconds.

During Emergency Protocol:
Range: +50%
Rate of Fire: +100%
Emergency Protocol II During Emergency Protocol:
Damage: +50%
Rotation Speed: +50%

Upgrades

Name
Description
Keen Observer Evolution: +10 Kills
Vigilant Sentinel Evolution: +20 Kills
Eternal Overwatch Evolution: +30 Kills
Hair Trigger Rate of Fire: +10%
Rapid Fire Accelerator Rate of Fire: +20%
Blitz Protocol Rate of Fire: +30%
Armor Piercing Rounds Damage: +10%
Tactical Armor Shredders Damage: +20%
Exo-Penetrating Munitions Damage: +30%
Magnified Optics Range: +10%
Enhanced Scopes Range: +20%
Precision Sight Systems Range: +30%

Tesla Mine

Tags: Electric, Turret, D.O.T.
Completing words starting with glyphs b, c, d, e deploys an electrical turret that deals damage over time.

Evolutions

Name
Description
Abundant Coils will also spawn a Tesla Mine in addition to existing glyphs.
Electrical Burn Effect:
Heat Damage: +12
Electric Damage: -12

Tesla Mine now inflicts Heat Damage instead of Electric Damage and is considered a Heat Weapon.
Electrical Burn II Effects:
Heat Damage: +6

Global Effect:
All Heat Effects/Weapons:
Damage: +20%
Restricted Area Enemies in Tesla Mine range have 20% increased chance to get Static status from Electric damage sources.
Restricted Area II Static damage is increased by 5 and range is increased by 30%. This applies to Static inflicted by all sources and affects base damage.
Storm Sovereign Global Effect:
All Turret Effects/Weapons:
Rate of Fire: +25%

Upgrades

Name
Description
Conductive Mastery Evolution: +10 Kills
Voltage Expertise Evolution: +20 Kills
Amplificatorium Evolution: +30 Kills
Reinforced Coils Duration: +10%
Resilient Conductors Duration: +20%
Hypercharged Induction Duration: +30%
Overcharge Damage: +10%
Voltage Surge Damage: +20%
Tempest Amplification Damage: +30%
Amplified Field Range: +10%
Horizon Reach Range: +20%
Infinitum Range: +30%
Static Surge Static Chance: +1%
Dark Conduction Static Chance: +3%
Voltaic Overload Static Chance: +5%

Oscillator

Tags: Heat, Remote
Fire an oscillating stream of particles in the direction of your most recent target.

Evolutions

Name
Description
Twin-Headed An additional stream of Oscillator projectiles fires in the opposite direction.
Ball Lightning Effect:
Electric Damage: +10
Heat Damage: -10

Oscillator now inflicts Electric Damage instead of Heat Damage and is considered an Electric Weapon.
Ball Lightning II Effects:
Electric Damage: +6

Global Effect:
All Electric Effects/Weapons:
Damage: +20%
Stabilized Plasma Oscillator projectiles now penetrate enemies. Enemies hit after the first take 50% damage.
Stabilized Plasma II Ignite damage is increased by 5. This applies to Ignite inflicted by all sources and affects base damage.
Prime Resonance Global Effect:
All Remote Effects/Weapons:
Damage: +15%

Upgrades

Name
Description
Precision Harmonics Evolution: +10 Kills
Adaptive Resonator Evolution: +20 Kills
Waveforma Evolution: +30 Kills
Plasma Ignition Damage: +10%
Quantum Discharge Damage: +20%
Nova Eruption Damage: +30%
Carpet Bombing Spread: +10%
Orbic Reach Spread: +20%
Quantum Expansion Spread: +30%
Critical Focus Crit Chance: +1%
Crit Mult: +50%
Precision Wave Crit Chance: +2%
Crit Mult: +100%
Quantum Surge Crit Chance: +3%
Crit Mult: +200%

Meteor

Tags: Explosive, Remote
Periodically spawns target markers in random locations that can be activated to start an orbital bombardment.

Evolutions

Name
Description
Surveillance Meteor now gets two target options instead of one.
Surveillance II Meteor gets three target options instead of two.
Ice Rain Effect:
Cold Damage: +80
Explosive Damage: -80

Meteor now inflicts Cold Damage instead of Explosive Damage and is considered a Cold Weapon.
Ice Rain II Effects:
Cold Damage: +20

Global Effect:
All Cold Effects/Weapons:
Damage: +20%
Relentless Effects:
Range: -50%
Rate of Fire: -50%

Meteors now fire continuously, moving towards the location of your last target.
Relentless II Effects:
Speed: +50%
Crit Chance: +10%
Sky Spotter Global Effect:
All Remote Effects/Weapons:
Range: +50%

Upgrades

Name
Description
Eager Crew Evolution: +10 Kills
Orbital Insight Evolution: +20 Kills
Veteran Sightfinder Evolution: +30 Kills
Precision Bombardment Damage: +10%
Impact Enhancer Damage: +20%
Apocalypse Damage: +30%
Relay Accelerator Spawn Rate: +10%
Launch Sequencer Spawn Rate: +20%
Rain of Death Spawn Rate: +30%
Longshot Module Range: +10%
Amplification Array Range: +20%
Cataclysmic Reach Range: +30%

Hunter

Tags: Electric, Drone, D.O.T.
Completing words containing the glyphs i, o, u spawns electrical beam firing drones equivalent to number of the above matched.

Evolutions

Name
Description
Hunter Elite Every 12th Hunter spawned is a Hunter Elite.

Hunter Elites:
+100% Damage
+50% Duration
+50% Speed
+50% Range
Electrified Bolts Effect:
Kinetic Damage: +10
Electric Damage: -10

Hunters now fire projectiles instead of electrical streams and is considered a Kinetic Weapon.
Electrified Bolts II Effects:
Kinetic Damage: +5

Global Effect:
All Kinetic Effects/Weapons:
Damage: +20%
Chain Lightning Hunter attacks now chain to 1 additional nearby enemy.
Chain Lightning II Hunter attacks now chain to 2 additional nearby enemies.
Predator Strain Global Effect:
All Drone Effects/Weapons:
Duration: +35%

Upgrades

Name
Description
Sharpened Focus Evolution: +10 Kills
Shock Precision Evolution: +20 Kills
Predator Evolution: +30 Kills
Electric Surge Damage: +10%
Squall Intensifier Damage: +20%
Quantum Overcharge Damage: +30%
Focused Beam Range: +10%
Directed Discharge Range: +20%
Lightning Cascade Range: +30%
Energy-Efficiency Duration: +10%
Optimized Destruction Duration: +20%
Perpetual Matrix Duration: +30%

Chopper

Tags: Kinetic, Remote
Spawns a massive spinning blade on main weapon fire that travels to the screen edge, damaging all enemies in its path.

Evolutions

Name
Description
Dual Wield Effect:
+1 Chopper
Flaming Blades Effect:
Kinetic Damage: -24
Heat Damage: +24

Chopper now inflicts Heat Damage instead of Kinetic Damage and is considered a Heat Weapon.
Flaming Blades II Effects:
Heat Damage: +10

Global Effect:
All Heat Effects/Weapons:
Damage: +20%
Boomerang Chopper now travels back to the Main Weapon after reaching the screen edge.
Boomerang II Effects:
Speed: +75%
Rate of Fire: +50%
Bloodbath Effects:
Damage to Bleeding Enemies: +10%

Bleeding enemies killed by the Chopper have 10% chance to activate Double Damage.
Bloodbath II Effects:
Damage to Bleeding Enemies: +25%

Increased chance for Double Damage to 25%.
Saw Launcher Effects:
Bleeding Chance: +7%
Bleeding Damage: +25%
Repeater Bleeding Chance: +7%

Chopper is replaced with two smaller sawblades with high attack speed, fired in a cone pattern.
Saw Launcher II Effects:
Bleeding Chance: +12%
Bleeding Damage: +50%
Repeater Bleeding Chance: +12%

Increase the number of sawblades fired by 2.

Upgrades

Name
Description
Sharpener Evolution: +10 Kills
Incision Expertise Evolution: +20 Kills
Guillotine Evolution: +30 Kills
Sharpened Edges Damage: +10%
Tempered Blade Damage: +20%
Razor's Edge Damage: +30%
Rotor Enhancements Spin Rate: +10%
Turbo Rotation Spin Rate: +20%
Hyperdrive Rotors Spin Rate: +30%
Lengthened Blades Range: +10%
Extended Reach Range: +20%
Longreach Masters Range: +30%
Razor-Edged Bleeding Chance: +1%
Bloodletter Bleeding Chance: +3%
Seration Bleeding Chance: +5%

Minefield

Tags: Explosive, Drone
Completing words starting with glyphs f, g, h, i spawns slow-moving mines that explode on contact with enemies.

Evolutions

Name
Description
Minelayer will also spawn Mines in addition to existing glyphs.
Infusion Effect:
Chemical Damage: +150
Explosive Damage: -150

Minefield now inflicts Chemical Damage instead of Explosive Damage and is considered a Chemical Weapon.
Infusion II Effects:
Chemical Damage: +50
Blight Chance: +10%

Global Effect:
All Chemical Effects/Weapons:
Damage: +20%
Hunter Seeker Effects:
Speed: +200%
Range: -50%

Mines gain homing movement towards random targets.
Hunter Seeker II Effects:
Mines Spawned: +1
Speed: +100%
Dirty Bomb Effects:
Chemical Damage: +5
Splattergun Damage: +10%

Mines release 3 puddles of goo when they explode.
Dirty Bomb II Effects:
Chemical Damage: +5
Splattergun Damage: +10%

While moving, mines periodically shoot a puddle of goo.
Recursive Mines The Main Turret periodically spawns an amount of mines based on half of Minefield's mine count, rounded down. The spawn rate is determined by Minefield's Rate of Fire stat.
Recursive Mines II Recursive Mines spawns 30% faster and spawns one additional mine.

Upgrades

Name
Description
AI Detonator Evolution: +10 Kills
Precision Ballistics Evolution: +20 Kills
Devastator Evolution: +30 Kills
Payload Booster Damage: +10%
Heavy Ordnance Damage: +20%
Warhead Amplification Damage: +30%
Reach Expansion Range: +10%
Battlefield Coverage Range: +20%
Boundless Radius Range: +30%
Rapid Fabricator +1 Mine Spawned
Feedback Loop Recursive Mines:
Spawn Rate: +20%
(Rate of Fire)
Cascade Protocol Recursive Mines:
Spawn Rate: +30%
(Rate of Fire)

Blade Trap

Tags: Kinetic, Turret
Completing words starting with glyphs j, k, l, m deploys a spinning four-spoked blade trap.

Evolutions

Name
Description
Blade Repository will also spawn a Blade Trap in addition to existing glyphs.
Poison Coating Effects:
Chemical Damage: +5
Blight Chance: 10%

Affects base damage and affected by Chemical damage modifiers.
Poison Coating II Effects:
Chemical Damage: +5
Blight Chance: +5%

Affects base damage.
Sawtooth Blades Blade Traps add their Crit Chance to their chance of inflicting Bleeding.
Sawtooth Blades II Bleeding Damage is increased by 5. This applies to Bleeding inflicted by all sources and affects base damage.
Cutting Edge Global Effect:
All Turret Effects/Weapons:
Crit Chance: +10%

Upgrades

Name
Description
Refined Snare Evolution: +10 Kills
Reactive Vortex Evolution: +20 Kills
Lacerator Evolution: +30 Kills
Hardened Cutters Damage: +10%
Titanium Cutters Damage: +20%
Diamond Cutters Damage: +30%
Lubricated Gears Spin Rate: +10%
Precision Gears Spin Rate: +20%
Quantum Gearbox Spin Rate: +30%
Improved Clockwork Duration: +10%
Faultless Clockwork Duration: +20%
Ricodium Chargers Duration: +30%

Orbiter

Tags: Chemical, Remote
Completing words starting with glyphs n, o, p, q deploys an orb that orbits the Main Weapon, damaging everything in its path.

Evolutions

Name
Description
Continuum will also deploy Orbiters in addition to existing glyphs.
Storm Ring Effects:
Chemical Damage: -70
Electric Damage: +70

Affects base damage and affected by Electric damage modifiers.
Storm Ring II Effects:
Electric Damage: +20
Static Effect Chance: +5%

Affects base damage.
Doppelganger Spawn an additional Orbiter going in the opposite direction.
Tether Orbiters now have a solid tether to the Main Weapon that does 30% of Orbiter's damage to enemies it touches.
Tether II Tethers now deal 50% of Orbiter's damage to enemies it touches.

Upgrades

Name
Description
Spiral Ascendancy Evolution: +10
Cyclic Wisdom Evolution: +20
Mindloop Evolution: +30
Torque Spiker Damage: +10%
Momentum Core Damage: +20%
Perihelion Damage: +30%
Vector Ring Range: +10%
Orbit Extender Range: +20%
Radialix Range: +30%
Spin Stabilizer Duration: +10%
Tempo Anchor Duration: +20%
Continuance Duration: +30%
Pulse Engine Speed: +10%
Gyro Drive Speed: +20%
Whirlwinder Speed: +30%

Guardian

Tags: Heat, Drone
Instantly deploy a Drone that fires lasers at enemies. Activate Fuel pickups to refuel Guardian, which will consume fuel and deactivate when empty.

Evolutions

Name
Description
Toxic Ward Effects:
Heat Damage: -20
Chemical Damage: +20

Affects base damage. Guardian damage type will become Chemical.
Toxic Ward II Effects:
Chemical Damage: +15

Affects base damage.
Experimental Fuel Special Fuel pickups will spawn that gives Guardian temporary bonuses. Only one of these bonuses can be active at all times.
Experimental Fuel II All special Fuel pickups bonuses +50% and boost duration +50%.
Guardian Team Effects:
Damage: -25%
Drones: +1

Guardian is now two drones instead of one.
Guardian Team II Effects:
Damage: -25%
Drones: +1

Guardian is now three drones instead of two.

Upgrades

Name
Description
Eternal Sentinel Evolution: +10
Supreme Protector Evolution: +20
Ascendant Aegis Evolution: +30
Vanguard Impact Damage: +10%
Defender's Wrath Damage: +20%
Sentinel’s Fury Damage: +30%
Sharpshooter Lens Range: +10%
Longshot Enhancer Range: +20%
Watcher's Precision Range: +30%
Unyielding Presence Duration: +10%
Timeless Ember Duration: +20%
Eternal Flame Duration: +30%
Lightning Reflexes Speed: +10%
Swift Guardian Speed: +20%
Rapid Vigilance Speed: +30%

Enemies

Enemies in Glyphica are procedurally spawned based on an internal metric called threat, which increases as the run progresses. In Trial Mode, the threat is multiplied by the current Trial Level, making each level progressively harder. In Endless Mode, the threat is compared to an adaptive scaling system based on the player's level, with the higher value determining the spawn difficulty.

Enemies are also categorized into specials and elites, each with its own class cap that limits their spawn rate within the overall threat level.

List of Enemies

DroneShield DroneStalkerShooterSplitterWarderSwarmer

Drone

Drones are enemies that relentlessly move toward your main weapon. They can occasionally appear in two enhanced forms:
Enlarged: Triples their health, making them harder to defeat.
Hastened: Doubles their movement speed, increasing the urgency to eliminate them.

List of Variants

Image Description
Health: 240
Damage: 40
Health: 200
Damage: 60
Health: 500
Damage: 90
Health: 1000
Damage: 120
Health: 1800
Damage: 150
Health: 3200
Damage: 180
Health: 5800
Damage: 210

Shield Drone

The Shield Drone is a variant of the Drone enemy that features a regenerating shield. It has two health bars: the top one represents the shield, which begins to regenerate if it does not take damage for a certain period.

List of Variants

Image Description
Health: 100
Shield: 200
Damage: 50
Health: 200
Shield: 400
Damage: 100
Health: 400
Shield: 800
Damage: 150
Health: 800
Shield: 1600
Damage: 200
Health: 2400
Shield: 4800
Damage: 250

Stalker

The Stalker is a variant of the Drone enemy that initially appears with most of its word hidden. As you type, the word gradually reveals itself, requiring careful attention and quick typing to eliminate.

List of Variants

Image Description
Health: 400
Damage: 80
Health: 2400
Damage: 120
Health: 1600
Damage: 160
Health: 4800
Damage: 200

Shooter

The Shooter is an enemy that halts at the edge of the level and continuously fires durable projectiles toward your main weapon until it is destroyed.

List of Variants

Image Description
Health: 300
Damage: 25
Health: 600
Damage: 25
Health: 1200
Damage: 25
Health: 2400
Damage: 25
Health: 7200
Damage: 25

Splitter

The Splitter initially appears as a single enemy but is actually composed of multiple parts. When one part is destroyed, the Splitter loses its integrity, causing its components to break apart and become individual enemies.

List of Variants

Image Description
Shard Count: 4
Shard Health: 350
Shard Damage: 40
Shard Count: 5
Shard Health: 500
Shard Damage: 40
Shard Count: 6
Shard Health: 650
Shard Damage: 40

Warder

The Warder is an elite enemy that appears in the late game. It features a revolving shield that blocks damage from the direction the shield is currently facing. Additionally, while the Warder is alive, it provides a protective aura to nearby enemies, making them invulnerable until the Warder is defeated.

List of Variants

Image Description
Health: 300

Swarmer

The Swarmer is an elite enemy that periodically launches groups of smaller enemies toward the main weapon. It continues to do so until it is destroyed.

List of Variants

Image Description
Health: 2000

Loot Items

Loot items are obtained during a run by activating a treasure chest pickup. A randomized selection of loot items will be displayed, and choosing one grants a passive bonus that remains active for the rest of the run.

Loot items are categorized as common, uncommon, and rare, which determine their likelihood of appearing in loot selections. Defeating a boss in Trial Mode rewards a treasure chest containing only rare items.

List of Rare Loot

Name
Description
Seer If you have 0 Re-rolls upon entering a level-up, evolution or loot screen, you will have 1 Re-roll instead.
Makeshift All Drone Weapons:
Chance for additional drone: 35%
Plunder +1 Loot Option
Multi-Targeting All Remote Weapons get +1% Crit Chance for each Weapon you own.
Giant Magnet You have a 50% chance of automatically collecting Pickups when they expire.
Frostbite Enemies take damage over time when Frozen.
Necrobomb On destroying an enemy with Explosive Crit damage, trigger a series of explosions around the position of the fallen enemy.
Prize On destroying an enemy with Crit damage, 30% chance of spawning Re-roll, Shield or Health pickups.
Aftershock Crit damage will always inflict status effect.
Vampirism Gain health equal to 5% of Kinetic Crit damage.
Wisdom On picking up Shield, gain 10 Kills to all weapon Evolutions.
Jester On picking up Re-roll, deal a random amount of damage between 0 and 100 to all enemies on screen.
Last Stand On Shield destroyed, gain Double Damage.
Triple Damage All Double Damage pickups are now Triple Damage instead.
Fracture All damage to Frozen enemies are increased by 50%.

Modifier is multiplicative.
Ascetic When exiting Loot screen, gain +10% damage for every unused Re-roll for 20 seconds.
Harmonizer All equipped weapons get one Evolution level.
Immortality If your Main Weapon is about to be destroyed, it will be reduced to 1 health instead. This ability can only be used once every 2 minutes.
Enlightenment On destroying an enemy with Crit damage, gain +1 kills to all weapons Evolutions.
Closer Completing an enemy's word after it's destroyed gives +10% damage for 10 seconds. Stacks up to 3 times.
Murderous All Drone Weapons:
+50% Damage
Executioner All Turret Weapons:
+50% Damage
Degeneration All Remote Weapons:
+50% Damage

List of Uncommon Loot

Name
Description
Tsunami All Explosive Weapons:
Range: +25%
Shockwave All Explosive Weapons:
Damage: +25%
Annihilation All Explosive Weapons:
Crit Mult: +100%
Descent All Explosive Weapons:
Double Damage Pickup:
Drop Chance: +2%
Shattershot All Kinetic Weapons:
Damage: +25%
Eruption All Kinetic Weapons:
Rate of Fire: +25%
Piercer All Kinetic Weapons:
Crit Chance: +2%
Harbinger All Kinetic Weapons:
Bleed Effect Chance: +4%
Inferno All Heat Weapons:
Damage: +25%
Plasmator All Heat Weapons:
Range: +25%
Phoenix All Heat Weapons:
Re-roll Chance: +5%
Pyroclysm All Heat Weapons:
Ignite Effect Chance: +4%
Cryostasis All Cold Weapons:
Damage: +25%
Glacier All Cold Weapons:
Freeze Effect Chance: +4%
Repulsor All Cold Weapons:
Shield Chance: +5%
Cryogen All Cold Weapons:
Duration: +25%
Overload All Electric Weapons:
Static Effect Chance: +4%
Megastorm All Electric Weapons:
Damage: +25%
Amplifier All Electric Weapons:
Rate of Fire: +25%
Singularity All Electric Weapons:
Duration: +25%
Contagion All Chemical Weapons:
Blight Effect Chance: +4%
Sepsis All Chemical Weapons:
Damage: +25%
Convulse All Chemical Weapons:
Rate of Fire: +25%
Decay All Chemical Weapons:
Duration: +25%
Infinity All Drone Weapons:
Duration: +25%
Hyperjets All Drone Weapons:
Speed: +25%
Overmind All Drone Weapons:
Damage: +25%
Frostbane All Drone Weapons:
Freeze Drop Chance: +2%
Omniboost All Remote Weapons:
Range: +25%
Instalink All Remote Weapons:
Speed: +25%
Command All Remote Weapons:
Damage: +25%
Energizer All Turret Weapons:
Duration: +25%
Hellstorm All Turret Weapons:
Rate of Fire: +25%
Exactitude All Turret Weapons:
Damage: +25%
Onslaught All Status Effects:
Damage: +25%
Torment All Status Effects:
Duration: +25%
Jackpot All Loot Effects:
Damage: +25%
Mystery All Loot Weapons:
Crit Chance: +2%
Rampage All Augment Effects:
Damage: +25%
Beyond All Augment Effects:
Range: +25%
Arsenal All Weapons:
Damage: +12.5%
Lifesaver All Weapons:
Duration: +12.5%
Starview All Weapons:
Range: +12.5%
Point Blank Enemies hit close to Main Weapon receive +20% damage.
Aggravation All Weapons:
Status Chance: +2%
Cryotechnics Freeze Pickups:
Drop Chance: +2%
Warlike Double Damage Pickups:
Drop Chance: +4%
Pinata Global Effect:
Loot Frequency: +20%
Glass Cannon All Weapons:
Damage: +30%

Main Weapon:
Max Health: -50%
Regeneration You heal 5% of max health when you activate a Loot, Freeze, Double Damage, Re-roll or Shield pickup.
Erosion D.O.T. weapons can Crit.
Shatter All Kinetic Weapons gain +5% Crit Chance against Frozen enemies.
Resilience Activating Shield pickups increases your global Duration by 10% for 10 seconds. Stacks up to 3 times.
Gambler Adds 1 Re-roll and increase Max Re-roll, to a total of 6.
Protector Adds 1 Shield and increase Max Shields, to a total of 4.
Flawless Every x17 Perfect Input also increases your global Rate of Fire by 5%.
Release On mistype, deal 20 Explosive damage to all enemies for every x17 Perfect Input.
Wasting All D.O.T. Weapons:
+35% Rate of Fire
Wither All Status Effects:
+35% Rate of Fire

List of Common Loot

Name
Description
Blast All Explosive Weapons:
Range: +2%
Detonation All Explosive Weapons:
Damage: +2%
Crush All Kinetic Weapons:
Damage: +2%
Volley All Kinetic Weapons:
Rate of Fire: +2%
Scorch All Heat Weapons:
Damage: +2%
Embers All Heat Weapons:
Range: +2%
Permafrost All Cold Weapons:
Damage: +2%
Chill All Cold Weapons:
Duration: +2%
Shock All Electric Weapons:
Damage: +2%
Surge All Electric Weapons:
Rate of Fire: +2%
Uplink All Drone Weapons:
Duration: +2%
Sting All Drone Weapons:
Damage: +2%
Reach All Remote Weapons:
Range: +2%
Strike All Remote Weapons:
Damage: +2%
Fortify All Turret Weapons:
Duration: +2%
Bastion All Turret Weapons:
Damage: +2%
Malady All Status Effects:
Damage: +2%
Resonance All Status Effects:
Duration: +2%
Dominance All Weapons:
Damage: +1%
Endurance All Weapons:
Duration: +1%
Projection All Weapons:
Range: +1%
Splash All Explosive Weapons:
Range: +15%
Impact All Explosive Weapons:
Damage: +15%
Vaporize All Explosive Weapons:
Crit Mult: +75%
Dead Drop All Explosive Weapons:
Dbl. Damage Pickup:
Drop Chance: +1%
Hollow-Point All Kinetic Weapons:
Damage: +15%
Burst All Kinetic Weapons:
Rate of Fire: +15%
Penetration All Kinetic Weapons:
Crit Chance: +1%
Reaper All Kinetic Weapons:
Bleed Effect Chance: +2%
Sear All Heat Weapons:
Damage: +15%
Radiator All Heat Weapons:
Range: +15%
Rebirth All Heat Weapons:
Re-roll Chance: +2%
Flamable All Heat Weapons:
Ignite Effect Chance: +2%
Hypothermia All Cold Weapons:
Damage: +15%
Subzero All Cold Weapons:
Freeze Effect Chance: +2%
Deflection All Cold Weapons:
Shield Chance: +2%
Coolant All Cold Weapons:
Duration: +15%
Latent Charge All Electric Weapons:
Static Effect Chance: +2%
Capacitor All Electric Weapons:
Damage: +15%
Modulator All Electric Weapons:
Rate of Fire: +15%
Concentrate All Electric Weapons:
Duration: +15%
Taint All Chemical Weapons:
Blight Effect Chance: +2%
Toxin All Chemical Weapons:
Damage: +15%
Throb All Chemical Weapons:
Rate of Fire: +15%
Linger All Chemical Weapons:
Duration: +15%
Extender All Drone Weapons:
Duration: +15%
Thrusters All Drone Weapons:
Speed: +15%
Automata All Drone Weapons:
Damage: +15%
Cold Hearts All Drone Weapons:
Freeze Drop Chance: +1%
Signal Boost All Remote Weapons:
Range: +15%
Zero Delay All Remote Weapons:
Speed: +15%
Controls All Remote Weapons:
Damage: +15%
Sustainer All Turret Weapons:
Duration: +15%
Auto-Cannon All Turret Weapons:
Rate of Fire: +15%
Calibration All Turret Weapons:
Damage: +15%
Attrition All Status Effects:
Damage: +15%
Suffering All Status Effects:
Duration: +15%
Windfall All Loot Effects:
Damage: +15%
Secret All Loot Effects:
Crit Chance: +1%
Overdrive All Augment Effects:
Damage: +15%
Rangefinder All Augment Effects:
Range: +15%
Armaments All Weapons:
Damage: +5%
Survival Kit All Weapons:
Duration: +5%
Telescope All Weapons:
Range: +5%
Medpack Adds 3 Medpacks to your inventory.

Medpacks heal up to 30% of Main Turret's max health.
Warhead Adds 2 Warheads to your inventory.

Warheads unleashes a series of powerful explosions that radiate outward from the main weapon.
Serum Adds 2 Serums to your inventory.

Serums give 25% Crit Chance for 10 seconds.
Cryocore Adds 2 Cryocores to your inventory.

Cryocores trigger Freeze global effect.
Kill Pill Adds 2 Kill Pills to your inventory.

Kill Pills trigger Double Damage global effect.
Flame Wave Adds 2 Flame Waves to your inventory.

Flame Waves ignites all visible enemies at the cost of 10% of Main Turret's current health.
Pocket Turret Adds 1 Pocket Turret to your inventory.

Pocket Turret spawns an automatic turret near groups of enemies.
Epicenter Heat Weapons do +20% damage when target is close to Main Weapon.
Refrigerant Freeze Pickups:
Duration: +20%
Drop Chance: +1%
Vulnerability Double Damage Pickups:
Duration: +20%
Drop Chance: +1%
Precision All Weapons:
Crit Chance: +1%
Crit Mult: +50%
Medkit Restore 100 Health.

Current Health: 300 / 300
Shield Add 1 Shield.

Current Shields: 0 / 3
Re-Roll Add 1 Re-Roll.

Current Re-Rolls: 3 / 5
Afflictor Each Afflictor increases D.O.T. Damage by +4%. This bonus is doubled when close to Main Turret.

Augments

Augments are permanent upgrades that can be unlocked using Coins (§), a currency earned during a run. At the start of each run, players have a limited number of slots to equip unlocked augments, with the number of available slots varying based on the selected Omen level.

Each augment usually has specific conditions that determine its benefits. To get the most out of your augments, consider the synergies between them and align them with your preferred strategy.

Codex: Main Weapon

Name
Cost
Description
Armored 50 §,
200 §
Main Weapon:
Health: +50%
Eager 50 § At the start of each Trial or Endless game, gain a level. For every 4 minutes survived in Endless Mode, gain a level.
Gambler 50 § Every Re-roll you use gives your Main Weapon +20% damage for 20 seconds.
Immaculate 100 § Perfect Input gives +1.5% Crit Chance per stack instead.
Haze 200 §,
500 §
If you have less than 50% health, gain +50% global Rate of Fire bonus.
Devotion 200 § Main Weapon gets +25% damage for each blank weapon slot.

Codex: Drone

Name
Cost
Description
Armada 200 § 20% chance to spawn an additional drone, whenever one is spawned.
Diversity 50 § For every non-Drone Weapon equipped, increase all Drone duration by 20%.
Blitzkrieg 50 § Drone speed upgrades also apply to Drone damage.
Retribution 300 § Whenever a Shield is destroyed, all existing Drones self-destruct dealing explosive damage.
Scapegoat 100 § Mistypes randomly destroy an existing Drone rather than counting as a mistype.
Spoils 200 § Drones can drop pickups on expiry.

Codex: Turret

Name
Cost
Description
Fortress 100 §,
400 §
Every Turret Evolution also grants +50 Main Weapon max health.
Networked 50 § Each other Turret grants +10% Rate of Fire to all Turrets, up to a maximum of +50%.
Field Intel 50 § Activating a pickup grants +30% Range to all existing Turrets. This effect does not stack.
Dark Relay 500 § A projectile bounces between existing Turrets randomly, dealing electrical damage.
Observer 100 § If you've not attacked for 3 seconds, gain +30% Turret Damage until your next attack.
Weakness 200 § Enemies within a Turret's Range take 30% more damage from other sources.

Codex: D.O.T.

Name
Cost
Description
Corrosion 500 § D.O.T. Damage can now crit.
Lamprey 200 § D.O.T. Damage dealt close to Main Weapon heals the Main Weapon by 1 Health.
Tenacity 100 §,
300 §
Increase duration of all D.O.T. weapons by 35%.
Afflictors 50 § Add Afflictors to Loot pool. Each gives +4% D.O.T. Damage. Double effect near Main Weapon.
Conviction 100 § D.O.T. weapons get +40% Rate of Fire as long as you have max Re-rolls.
Infector 300 §,
500 §
D.O.T. weapons have +3% status effect chance.

Codex: Remote

Name
Cost
Description
Close Combat 100 § All Remote Damage is considered close to Main Weapon.
Caltrops 200 § On a critical hit by remote weapons, spawn 12 Caltrops that damage passing enemies, with increased bleed chance based on their damage.
Caustic Ammo 500 § Chance to drop Caustic Ammo - adds 10 base Chemical Damage to Remote Weapons for 20 seconds.
Piracy 50 § For every Loot Effect equipped, increase all Remote Damage by 15%.
Deliverance 100 § All Remote weapons get +40% Range as long as you have max Shields.
Sniper 200 § Remote Range upgrades also apply to Remote Damage.

Codex: Electric

Name
Cost
Description
Voltaic Burst 200 § Electric Duration upgrades also apply 25% of their value to Electric Static Chance.
Storm Battery 500 § Main Turret deals Electrical damage to nearby enemies. Each Electric Weapon equipped raises base damage.
Sparks 300 § On a critical hit by Electric weapons, release 6 Lightning Sparks that scale their damage with Crit Chance and Crit Multiplier.
Efficient Grid 100 § For every non-Electric Weapon equipped, increase all Electric duration by 10%.
Violent Discharge 300 § Static deals more damage and has greater range. Enemies killed by Static have a 50% chance to spread Static to nearby enemies.
Electrified Turret 100 § Main Weapon gains +5 Base Electric Damage and increases all Electric weapon damage by 10%.

Codex: Heat

Name
Cost
Description
Pyromancy 200 § Increase Heat Damage by 2% for every Ignited enemy. Applying Ignite deals bonus Heat damage based on Ignite duration and damage.
Cauterization 200 § Range bonuses also apply to damage dealt close to Main Weapon by Heat Weapons/Effects.
Furnace Core 100 § Main Turret gains +5 base Heat Damage. All Heat damage increased by 10%.
Fireball 500 § Firing the Main Weapon releases a slow-moving Fireball that deals Heat damage to enemies in its path. Max 1 Fireball active.
Flame Wave 250 § Adds Flame Wave consumable to starting inventory and loot pool. Ignites all visible enemies and consumes 10% of Main Turret's current health.
Blazing Glory 50 § Enemies close to Main Weapon take +25% Heat Damage and have additional 12% chance of being Ignited from Heat Damage.

Codex: Kinetic

Name
Cost
Description
Gunslinger 500 § Raise Max Word Rush by 5. Each rank of Word Rush gives +2.5% kinetic damage.
Bloodlust 200 § Increase Kinetic Rate of Fire by 2% and Range by 1% for every Bleeding enemy.
Infused Ammo 300 § Crits with Kinetic Damage have 40% chance to apply a random Status on the enemy.
Shrapnel 500 § Chance to drop Shrapnels - adds 10 base Kinetic Damage to Kinetic Weapons for 20 seconds.
Combined Arms 100 § For every non-Kinetic Weapon equipped, increase all Kinetic damage by 10%.
Pocket Turret 200 § Adds Pocket Turret consumable to inventory and loot pool. Pocket Turret spawns a turret and can be picked up on expiry.

Glyphica Official Wiki

Welcome Typist

Welcome to the official wiki for Glyphica: Typing Survival! Test your typing skills in this horde survival game where speed and accuracy are your ultimate weapons. Equip powerful tools that transform your typing prowess into devastating attacks against relentless foes. Discover more and grab the game on Steam: Glyphica: Typing Survival.

This wiki serves as a comprehensive guide to the features, mechanics, and content available in the Early Access version of Glyphica. Our goal is to keep the information up-to-date as we progress toward the full release, version 1.0. The wiki is organized into sections listed in the table of contents and will be updated regularly as the game evolves.

Table of Contents

Main WeaponsLevel-Up WeaponsEnemiesLoot ItemsAugments